Archive for the ‘cocoa’ Category

Playing sounds from the command line

Tuesday, June 5th, 2007

On the NeXT machine, there was a command called sndplay that would play .snd files from the command line.

It’s not too tough to put together a similar one for Mac OS X. We can play many more kinds of sounds than the old NeXT sndplay command did. On the other hand, since NSSound uses QuickTime to play some media formats, a run loop is required for sounds to keep playing, so that requires a few gyrations.

sndplay.m

(See also this cocoa-dev message)

Command-line compiling of Cocoa code

Wednesday, May 30th, 2007

I find that tools like Xcode are often too heavyweight when trying out little fragments of code. In these cases, it can be simpler to use the traditional Unix tools to edit, compile, and run tiny test programs. (Of course, it might be simpler for me because I’m used to the traditional Unix way.)

For instance, say that you have created a category on NSMutableArray that adds a method to reverse the contents of the array, and you’re ready to test it out.

You could create an Xcode project for this (you’d use the Foundation Tool template), but it’s also possible to use a Unix text editor (like emacs or vi) to create the file that contains your category, together with a simple main() function. (Here is an example file.)

There are basically two tricks to know. The first is that you need to create an autorelease pool before you call any methods, or else you’ll see warning messages about leaking objects. The other trick is how to compile the file, and that is simply

cc file.m -framework Foundation

Now, just run a.out. Debug, edit source, re-compile, repeat.